- Each batter gets up to 5 pitches, good or bad. After the 5th, they must swing and can continue fouling off pitches until they hit or strike out. Three (3) missed swings results in an out.
- Base runners may advance ONE base per overthrow at their own risk. If multiple overthrows occur on the same play, runners may continue advancing one base per overthrow. Advancement stops when the pitcher gains control of the ball within the pitching circle, and all runners must either return to their base or stop advancing immediately.
- We encourage teams to play all players present at the game to play in the field. Infielders must be in “traditional” infield positions and Outfielders must be in the outfield grass. The pitcher must have 1 foot on the mound parallel to the rubber. All players will be in the batting order. Two coaches may be in the field when their team is on defense. One coach may be placed by the batter/catcher.
- Dickinson Mustang baseball encourages teams to rotate all players into different positions throughout the games and season.
- All teams will use the pitching machines provided by Mustang Baseball. One coach from the team batting will operate the pitching machine. A batted or thrown ball that strikes the pitching machine will be considered a live ball. An umpire will be provided to enforce the rules and ensure fair play.
- 7/8 league cannot pick up players as there is no younger division to pick players up from and all players must be registered with the league to play.
- Stealing is not allowed. Players are not allowed to advance on wild pitches or passed balls.
Max Runs per half inning
A maximum of 6 runs may be scored per half inning. Once a team has scored 6 runs, the half inning is over. If a team has scored 5 runs in their half inning and they have 3 runners on base, and the batter hits a double, only the first run will count (the 6th of the half inning,) and the inning will be immediately over. The 6-run rule is in effect for all innings. This is for competitiveness, development of players and batting opportunities.
Run Rule
If a team is ahead by 15 runs after 3 innings or 10 runs after 4 innings and the home team has had a chance to at bat, the GAME IS OVER. If the home team is ahead by the run rule, the game is considered over, and the score is recorded. If time allows and the coaches agree, the teams can continue to play until the end of the allotted time.
Doubles Only
A batter may only advance to second base after a batted ball is put into play.